


I understand your points, and perhaps my opening post was a bit sharper than it should have been, but here's my take if you don't mind a bit of a rebuttal. Don't get me wrong, I think there is a place for a well implemented and thought out romance or romances in a RPG, but that doesn't mean it has to be present in the game anymore than, say, swords or relationships with your parents. I'm sure there are more reasons we could come up with. The development wouldn't support the creation of romances within the scope of the project in general.

The development of romance options would take resources away from creating other interesting role playing opportunities.The narrative doesn't support it in a way that isn't contrived.The creators aren't interested in implementing it.Why on earth would a lack of romance OPTIONS be considered a good thing?
